Understanding Elixir Math in Tower Rush

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Keep the bar moving. You must increase your Actions Per Minute (APM) significantly to keep

Players who treat the game purely as a test of reflexes will inevitably hit a skill ceiling they cannot break without learning the underlying mathematics.


To truly master the genre, you must stop looking at units as 'characters' and start viewing them as numerical investments.


The Cost of Inaction


The only way one player can mathematically gain an advantage is if the other player 'leaks' elixir by sitting at the maximum cap of 10.


This is why top players are constantly 'cycling' cheap cards in the back of the arena; they are ensuring the generation timer never stops ticking.


  • Keep the bar moving.
  • You must increase your Actions Per Minute (APM) significantly to keep up.
  • You are essentially fighting a 10v7 battle.

Calculating Positive Trades


If the opponent drops a Minion Horde (5 elixir) and you destroy it instantly with Arrows (3 elixir), you have gained a pure profit of +2.


If you consistently make negative trades, you will eventually find yourself trying to defend a massive push with absolutely zero elixir in your bar.


Pro MoveThe Math
Pulling AggroUsing a 1-elixir Skeleton to pull a 4-elixir Mini P.E.K.K. Should you loved this information and you would want to receive more details concerning tower rush i implore you to visit our web-page. A across the map until both Princess towers shoot it to death; +3 profit
Multi-TargetingWaiting until the opponent places three different support troops near their tower before dropping the Rocket, destroying 12 elixir with 6; +6 profit

Playing the Math


To become a Grandmaster, you must develop a secondary mental process that constantly runs the math in the background of your mind.


Master the economy, and you master the game.

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